I would like to talk about my homebrew world, Muluth. (mah-LOOTH)
The map is made, and it’s pretty, sure – but an empty world is, ultimately, a boring one. It needs inhabitants. Today, I will talk about some of the peoples of Muluth. I’ll get into the history of each race, and how they’ve contributed to the way that Muluth exists “today.” I’ll also lift the curtain a little bit, and explain some behind-the-scenes info that may have influenced these histories.
First and foremost, I want to mention – once again (yes, I know, it’s getting old) – that I was very greatly inspired by Chris Perkins over on his old D&D blog, The DM Experience. That blog was a literal gold mine of information for an up-and-coming DM like myself. The idea for a world run by a powerful dragonborn empire came from his homebrew world, Iomandra, which is ruled by dragonborn. He also explained how he used flavors of real-world languages for naming conventions and how his different races spoke. I thought that was genius, so I adopted the same concept.
So, I’ve already mentioned a dragonborn empire. Let’s start there.
The dragonborn of Muluth almost all fall under the Dragul Empire, which came into power about 500 years ago. They worship their goddess, Tiamat, who slew the original patron god of the dragonborn, Bahamut, and claimed his followers as her own. She brought them under her sway with promises of long life, and did indeed grant all dragonborn a boon of extended life. They now have lifespans more akin to dwarves.
After Tiamat killed Bahamut, she called the dragonborn – her kin – to join her or die. Dragonborn began changing their alliances to the evil dragon queen, and the faction became known as the Soparcreste. The Soparcreste fought against the other nations of Muluth during the centuries-long Voynerod War for control of all the land. Finally victorious, the Soparcreste was reshaped into the Dragul Empire.
The Dragul Empire is ruled by the Emperor (of course), which has – to date – always been a red dragonborn. See, the first emperor assembled the empire in such a way that there could be an unbalanced power system, in favor of red dragonborn. It’s basically a caste system, made up of four houses for the different colors of dragonborn.
House Dragul is where red dragonborn are bred and raised. They are mostly the political movers and shakers. They are the self-appointed leaders. They hold positions of financial and religious power as well. They maintain the top of the pecking order, and shape the future of the empire.
House Albastra is where blue and white dragonborn are bred and raised. This is the militant house, with the blue dragonborn on top, and the more vicious and savage white dragonborn on the bottom. They police the lands of Muluth, and make up most of the empire’s armies and navies. While red dragonborn can hold similar positions, it is more common that they’re of House Albastra.
House Innegri is where black dragonborn are bred and raised. These mysterious dragonborn are much more in-touch with the arcane than any other house. They are known for their proclivities for magic and sorcery. They are naturally very curious, and seek out knowledge however they can. Because of the many uses of magic, they have found places within nearly all of the Dragul Empire.
House Otrava is where green dragonborn are bred and raised. At the bottom of the caste are the green dragonborn. They are natural scouters and rangers, with keen eyesight and heightened senses. They are hunters. They operate in smaller groups, usually, and complete contracts for the empire, such as bounty collection.
This is not to say that members of these houses are confined only to these tasks or “pigeon-holes” if you will. There are exceptions, and there are dragonborn that do other things. Not everyone is an active member of the Dragul Empire, but they all live within it, even if it’s an ordinary life. Some even oppose the empire and what it stands for.
Metallics are all but legend now, thanks to Tiamat’s personal war against all dragons.
The dragonborn of Muluth get their names and language from the Romanian and Russian languages. Since their nation is called Tara Natala, they are referred to as “Tarans” in Muluth.
The first emperor was His Imperial Majesty Rosudragul, and he founded House Dragul – hence the name. His son, Raszudragul, took power after him – though he was assassinated 6 years later. Emperor Desfasurare took his place. He ruled for a few hundred years, and died of old age. Emperor Amabilaur was next in line.
Emperor Amabilaur is now known as Kind Emperor Amabilaur, for it was he who broke the mold and decreed that all races of Muluth shall be freed. He signed peace treaties with the peoples of Muluth, ushering in Cel Osvoboz – “the liberation” – which set all of the people free from slavery to the Dragul Empire. He redrew national boundaries and gifted the people with their own nations. He struck deals with the freed people so that everyone could remain employed or in trade with the Empire. This way, they all still benefited from each other.
Amabilaur did many kind and generous things in his time as emperor. However, his way of thinking angered much of the Dragul Empire, who did not want to give up their hold on the other races, and several attempts on Amabilaur’s life were made. Finally, after retreating into a custom-built stronghold within the city of Halasthas with his family, Amabilaur was announced dead by his eldest son, Zaborrosu – who became the next, and current emperor. He has kept his father’s deals in place, but has promised the people of Muluth that a return to Dragul tradition will come.
Humans were created by Bahamut, in this world, along with dragonborn. The two races were once peaceful and united under the banner of the platinum dragon god. When Tiamat killed Bahamut after ascending to godhood, the humans were left without a patron. The dragonborn that turned to Tiamat started calling humans “the godless,” a name that remains to this day as a curse word or a racial slur.
Long, long ago, the humans and dragonborn of Muluth lived and prospered together. They established trade with the halflings early on, as well. It did not take long for their nation to grow. They built and incorporated the town of Halasthas at the base of the Tartinn Mountains 1,000 years ago. Back then, there was a fresh water supply nearby that made the location possible (now, the city has to pump water from a mountain lake that is not as near).
After the humans and dragonborn of Halasthas began to meddle in the affairs of Tiamat – who was, then, just a powerful red dragon – the fighting began that would create a hatred for all humans within the evil she-wyrm. During a great battle between Halasthas and Tiamat, a huge phoenix emerged from the Tartinn Mountains, and forced Tiamat to flee. The phoenix then became the official symbol of Halasthas, and an order of knights arose using the phoenix as well.
The dwarves of Dvarga (the dwarven nation back then), and the elves of the forest Calen Anoron all came into alliance with Halasthas after the defeat of Tiamat. Halasthas triples in size, seeing a time of great prosperity.
177 years after Tiamat’s defeat, she returned with greater power than ever before. She had somehow become a god. Now immense in size and with five different heads, Tiamat battles with Bahamut and slays the platinum dragon god. Humans and dragonborn all over Muluth feel this devastating loss, and Tiamat earns the epithet “Godslayer.”
Relying on old alliances, the humans join forces with the dwarves of Dvarga, which becomes known as Dvargaduine. They fight against the dragonborn of the Soparcreste, beginning the Voynerod War.
Some time during the war, Halasthas is reclaimed for Dvargaduine. Humans begin searching the Tartinn Mountains for the phoenix to aid them, but their search is fruitless before the Soparcreste drives them from Halasthas once more. The phoenix does eventually rise again, and joins the Dvargaduine in a pitched battle against the Soparcreste, during which the phoenix is slain and its order of knights all but defeated.
The remaining Knights of the Phoenix beg the gods for help, for power. They are gifted with an unholy ritual that will grant them the power they need, and are given access to the Nine Hells where the ritual must be completed. Five years later, the knights reemerge from the Nine Hells as the first tieflings of Muluth, and join the Dvargaduine (more on the tieflings next time).
Finally, during the last battle in the Voynerod War, the Dekampa Muluth (the battle for Muluth), the Dvargaduine and the Soparcreste face off within Halasthas. Elves join the Dvargaduine. The druidic Vis Magus of the halflings are present as well. Everything seems to be turning in favor of the Dvargaduine….when Tiamat plunges into the battle. She nearly completely destroys Halasthas with her rage and city-like size.
She ends the Voynerod War in favor of the Soparcreste.
Cel Inrobi – “the enslaving” – sees humans put to the whip under the charge of the newly formed Dragul Empire. They, along with other enslaved races, are forced to rebuild Halasthas for the Empire. 400 years later, Kind Emperor Amabilaur enacts Cel Osvoboz, and the humans are granted freedom and the entire nation of Crobayle, east of the Uscat desert.
Crobayle has grown incredibly fast in the time the humans have occupied it. Cities have risen, and trade has been established. They even have a standing army and navy.
Because of their new home, humans are often referred to as “Baylans.” Their names and language are derived from Irish and from traditional Latin.
That’s all for now! These two races have a complex history together – from being allies to fierce enemies – so I thought I would start off with just these two. This is how the humans and the dragonborn of Muluth have come to be, and where they stand today.
What is most fun for you in writing the existing D&D races into your homebrew world? What is most challenging? Feel free to comment below!
Until next time – Well Met!