I would like to talk about my homebrew world, Muluth. (mah-LOOTH)
Alright, in my “People of Muluth” series I’ve discussed the humans and the dragonborn, the dwarves, and the halflings. I’m going to try to wrap things up here in one post, so forgive me if it goes a little longer than usual.
The elves were in Muluth since the beginning of recorded time, perhaps before. The goddess Sehanine opened the Feywild and let her creatures into the world millennia ago. Within Muluth’s lush forests, the elves thrived. They constructed beautiful cities among the trees and rocks, careful not to disturb what grew naturally.
The forest which became known as Calen Anoron held the largest population of the Fey. The elves preferred this location, due to most of its borders backing up against two mountain ranges, providing a very welcome security.
Very early on, the elves discovered an isolated, natural pool that formed in the crook of the Tartann and Tartinn mountain ranges, fed by streams flowing down from the peaks. The pool drained itself from underneath. Using their magic and some guidance from Sehanine, the elves imbued the pool with incredible healing properties.
The elves watch from a safe distance as the ancient dwarf tribes merge together, and they observe as the humans and dragonborn build the small town of Halasthas, and then expand it to accommodate new trade and business. They take to the shadows as the halflings utilize Avandra’s guidance and build the Vis Magus druidic order, and begin to use Calen Anoron as a holy place.
They keep their distance as the alliance of Halasthas provokes the red dragon Tiamat into attacking them. While they wish no ill against the burgeoning nation, they cannot condone their actions, or feel badly about the ensuing destruction brought about by the vengeful dragon.
The elves see the city of Halasthas form an alliance with the dwarves of Dvarga. With the people of the world beginning to unite, the elves finally decide that they should make themselves known, lest they be discovered by accident and perceived as a threat. They send an emissary to Halasthas to introduce himself on the elves’ behalf. After some consideration, the elves were soon welcomed to Halasthas and given a seat on the ruling council.
A hundred and thirty years later, Tiamat – now a god – sends her armies to attack Halasthas. They seize control of the city, and the elves retreat to Calen Anoron. The Voynerod War begins. The elves do get involved in some of the skirmishes, but they withhold much of their forces. The neighboring halfling nation of Flat Run is invaded and taken over by Tiamat’s Soparcreste forces.
Finally, the elves officially join the Dvargaduine alliance against the Soparcreste, and are instrumental in liberating Halasthas from Tiamat’s army and returning it to the Dvargaduine. Soon, Tiamat’s elite soldiers – the Wyrmtouched – arrive on the battlefield and help to reconquer Halasthas, ending many lives.
When the Knights of the Phoenix reassemble to march one last time, a regiment of elvish cavalry join the fight. Nearly all are destroyed in the battle. After some of the remaining knights reemerge as tieflings, and prove themselves by taking down a dragonborn camp, the elves manage to bring all of the remaining Dvargaduine forces together to exhibit one final push against the Soparcreste.
This alliance marches on Halasthas, and the Dekampa Muluth begins. Tiamat herself descends back down to Muluth and lays waste to the Dvargaduine, and much of Halasthas. Seeing the elves as a unifying threat, Tiamat used arcane magic to tear a hole through to the Feywild plane within Calen Anoron as she ascended back to her place among the gods. The elves immediately retreated to the forest and erected a barrier around it to keep foes out.
From on high, Tiamat spent years blasting the fey shield with her terrible power. The elves held strong, but knew they could not hold it forever. They made the decision to retreat back into the Feywild and seal it off from the world from there. A mass exodus of elves was called for, and all elves returned to the forest by Sehanine’s divine guidance. They all disappeared through the tear into the Feywild, and succeeded in sealing it off.
No one has seen an elf in Muluth since.
The tieflings of Muluth were once humans, and part of the Dvargaduine alliance of humans, dwarves, halflings, and elves. During one of what would be the final battles of the Voynerod War, the valiant Knights of the Phoenix marched together beneath their holy figure – the Tartinn Phoenix – and with a regiment of Dvargaduine forces.
Confident in their ability and their chances, they met a smaller group of the Soparcreste army south of Halasthas and the Uscat desert. The conflict began, and the Knights held hope high as they tore through dragonborn and goblins.
However, they failed to notice that a group of black dragonborn were working to open a portal to the Abyss. These sorcerers were able to summon forth a terrible demon that quickly laid waste to the Knights, and killed the Phoenix, dragging it back to the Abyss so that it could not be reborn on this plane.
What remained of the Knights of the Phoenix retreated to the Tartinn Mountains. They lamented their loss, and entertained thoughts of defecting from the Dvargaduine’s army out of shame. While traveling, these knights came across a group of goblins practicing a religious ritual and speaking to their secret god. The knights swooped in quickly, and dispatched the goblins.
Rumor had got around through the Dvargaduine that Tiamat had become a god, and they thought – if a dragon could do it – so could they. They pleaded with the secret god at the ritual site, and begged for power, for help in taking down Tiamat. After receiving no response, the group decided to camp there for the night. When they awoke the next morning, a scroll was lying on the ritual site that wasn’t there the day before.
Upon inspecting the scroll, the knights found instructions for a religious rite that would grant them powers from the Nine Hells. Uncertain at first, the knights eventually decided this was a more honorable option than defecting – better to gain this power and be able to help against the Soparcreste, than to leave the war entirely and live a life of shame.
They conducted the ritual and were swallowed into the Nine Hells. They struck a deal with a great power of the Nine Hells named Asmodeus, who was angered at the meddling god who led the knights to his domain. What took several hours in the hells lasted five years on Muluth. The regiment of knights that descended returned to Muluth as tieflings, their bodies reformed and shaped into devilish figures rippling with innate power.
The knights returned to the Dvargaduine and explained that they are what is left of the Knights of the Phoenix, and that – after defeat – they were transformed in the Nine Hells and given power to aid in the fight against Tiamat. They agree to prove themselves, and are able to destroy a nearby Soparcreste staging camp of nearly 200 soldiers. After some retraining with the rest of the Dvargaduine army, they assemble and march for Halasthas.
The Dekampa Muluth begins as the fighting spreads throughout the city and beyond. The tieflings prove themselves again in battle. Losses grow in number on both sides. Then Tiamat descends from on high and razes Halasthas to the ground, destroying much of the Dvargaduine alliance. The tieflings were no match for her power.
Cel Inrobi – the enslaving – begins as the Dragul Empire starts to take root and rise up. Halasthas is rebuilt using slave labor – it is a monument to the Dragul Empire’s achievement and to Tiamat. About eighty years later, the second emperor comes to power, Raszudragul. He deeply hates humans, and proposes a purge of their kind to cheers from the empire.
Not willing to see this come to pass, a small group of tieflings very publicly assassinate Emperor Raszudragul in the name of the Dvargaduine and Bahamut. Emperor Desfasurare steps into power, and decrees that all tieflings are traitors. He names them “Fiendtouched,” and declares that they cannot be trusted. They are all to be killed on sight. The hunt begins.
Many tieflings are killed in the first days of the decree. Many cannot escape their dragonborn masters, and are rounded up and slaughtered with impunity. Those that can escape do so, and disappear into parts unknown.
Nearly two hundred and seventy years later, Emperor Amabilaur comes to power, and he begins enacting radical change throughout Muluth. He brings about Cel Osvoboz – the liberation – and publicly grants all tieflings amnesty from past crimes against the Empire. He then grants them the northern region of Muluth, beyond the Tartann Mountains, as a gesture of goodwill.
As word travels around, the tieflings migrate to their new home, and begin to develop settlements near the northern Tsov Khopan (Sea of the Dead). They name their region Barad. While many dragonborn within the Empire still call them by the slur “hornheads,” the tieflings have started referring to their collective race as “Beschert,” or “Diavol.”
The tieflings of Barad live a more tribal way of life. They have a few cities scattered along the northern shores, and – due to the inclement weather – they usually keep to themselves, only traveling to trade and exchange news.
Most recently, a tiefling named Krak’sirt has become a charismatic leader within Barad. He constantly reminds his people of the ostracization they faced under the Empire, and how even this “gift” of Barad is a death sentence because of the poor living conditions. He continuously vows revenge against the Empire, and talks of how they will one day march against the Empire and take them down.
That’s it! That’s everyone! Those are all the races of Muluth. I know, I know – what about gnomes? What about goliath? What about giants? This and that and this and that.
One has to remember, Muluth was created by the gods in order to settle a wager – it was not meant to have more than what they needed. Unfortunately, it led to race wars. Plus, other creatures were brought to the world by the gods – so we do have goblins, orcs (and therefore half-orcs), as well as various monsters that adventurers can find and fight.
That’s not to say that other races couldn’t possibly make their way to Muluth through various multi-dimensional means. I do have ideas on how to do some of this with some of them. So no worries there.
This world is meant to be a narrow view. It may not seem realistic that each race is aligned with only their own type and that they all exist separately. And they don’t! They do still mingle. While there are separated nations for each race, they still co-exist. It’s not entirely segregated. Though, I’m sure because of the war, they would all like it that way.
Stay tuned as I continue to delve into Muluth and post about the people and places within it. I hope you enjoy! Until next time – Well Met!